/*
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 */
package mz2d.map;

/**
 * The map design is not final, I am really unsure on how to create a proper map
 * But I will go for a easy tile based map in the beginning consisting of 32x32 pixel tiles.
 * Since the gamescreen is 800x640 we get 25x20 tiles
 *
 * @author Laptop
 */
public class Map {

    private MapRegion mapRegion;
    private MapViewport mapViewport;

    public Map() {
        mapRegion = null;
        mapViewport = new MapViewport();
    }

    public MapRegion getMapRegion() {
        return mapRegion;
    }

    public MapViewport getMapViewport() {
        return mapViewport;
    }
}
